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Rendering vector data over global, multi-resolution 3D terrain

Published: 26 May 2003 Publication History

Abstract

Modern desktop PCs are capable of taking 2D Geographic Information System (GIS) applications into the realm of interactive 3D virtual worlds. In prior work we developed and presented graphics algorithms and data management methods for interactive viewing of a 3D global terrain system for desktop and virtual reality systems. In this paper we present a key data structure and associated render-time algorithm for the combined display of multi-resolution 3D terrain and traditional GIS polyline vector data. Such vector data is traditionally used for representing geographic entities such as political borders, roads, rivers and cadastral information.

Cited By

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  • (2018)Efficient screen-space rendering of vector features on virtual terrainsProceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games10.1145/3190834.3190851(1-10)Online publication date: 15-May-2018
  • (2017)A parallelized screen-based method for rendering polylines and polygons on terrain surfacesComputers & Geosciences10.1016/j.cageo.2016.10.01199:C(19-27)Online publication date: 1-Feb-2017
  • (2016)Deferred vector map visualizationSIGGRAPH ASIA 2016 Symposium on Visualization10.1145/3002151.3002157(1-8)Online publication date: 28-Nov-2016
  • Show More Cited By

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  1. Rendering vector data over global, multi-resolution 3D terrain

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      cover image ACM Other conferences
      VISSYM '03: Proceedings of the symposium on Data visualisation 2003
      May 2003
      305 pages
      ISBN:1581136986

      Sponsors

      • ITCVG: IEEE Computer Society Technical Committee on Visualization and Graphics
      • EUROGRAPHICS: The European Association for Computer Graphics

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      Eurographics Association

      Goslar, Germany

      Publication History

      Published: 26 May 2003

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      Cited By

      View all
      • (2018)Efficient screen-space rendering of vector features on virtual terrainsProceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games10.1145/3190834.3190851(1-10)Online publication date: 15-May-2018
      • (2017)A parallelized screen-based method for rendering polylines and polygons on terrain surfacesComputers & Geosciences10.1016/j.cageo.2016.10.01199:C(19-27)Online publication date: 1-Feb-2017
      • (2016)Deferred vector map visualizationSIGGRAPH ASIA 2016 Symposium on Visualization10.1145/3002151.3002157(1-8)Online publication date: 28-Nov-2016
      • (2011)High performance rendering of large scale linear features through virtual connection and best line length selectionProceedings of the 2011 Summer Computer Simulation Conference10.5555/2348196.2348208(84-90)Online publication date: 27-Jun-2011
      • (2011)A screen-space approach to rendering polylines on terrainACM SIGGRAPH 2011 Posters10.1145/2037715.2037792(1-1)Online publication date: 7-Aug-2011
      • (2010)Topographic map visualization from adaptively compressed texturesProceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization10.1111/j.1467-8659.2009.01682.x(1083-1092)Online publication date: 9-Jun-2010
      • (2005)Visualising internet traffic data with three-dimensional spherical displayproceedings of the 2005 Asia-Pacific symposium on Information visualisation - Volume 4510.5555/1082315.1082337(153-158)Online publication date: 1-Jan-2005
      • (2005)Multiresolution query optimization in an online environmentProceedings of the 7th Asia-Pacific web conference on Web Technologies Research and Development10.1007/978-3-540-31849-1_70(730-741)Online publication date: 29-Mar-2005

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