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Rendering the first star in the universe: a case study

Published: 27 October 2002 Publication History

Abstract

For quantitative examination of phenomena that simultaneously occur on very different spatial and temporal scales, adaptive hierarchical schemes are required. A special numerical multilevel technique, associated with a particular hierarchical data structure, is so-called Adaptive Mesh Refinement (AMR). It allows one to bridge a wide range of spatial and temporal resolutions and therefore gains increasing popularity.We describe the interplay of several visualization and VR software packages for rendering time dependent AMR simulations of the evolution of the first star in the universe. The work was done in the framework of a television production for Discovery Channel Television, "The Unfolding Universe.". Parts of the data were taken from one of the most complex AMR simulation ever carried out: It contained up to 27 levels of resolution, requiring modifications to the texture based AMR volume rendering algorithm that was used to depict the density distribution of the gaseous interstellar matter. A voice and gesture controlled CAVE application was utilized to define camera paths following the interesting features deep inside the computational domains. Background images created from cosmological computational data were combined with the final renderings.

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Cited By

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  • (2007)Visualizing Large-Scale Uncertainty in Astrophysical DataIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2007.7053013:6(1640-1647)Online publication date: 1-Nov-2007
  • (2007)A Transparently Scalable Visualization Architecture for Exploring the UniverseIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2007.213:1(108-121)Online publication date: 1-Jan-2007
  • (2006)Interactive Visualization of Intercluster Galaxy Structures in the Horologium-Reticulum SuperclusterIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2006.15512:5(1149-1156)Online publication date: 1-Sep-2006
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Published In

cover image ACM Conferences
VIS '02: Proceedings of the conference on Visualization '02
October 2002
583 pages
ISBN:0780374983

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IEEE Computer Society

United States

Publication History

Published: 27 October 2002

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Author Tags

  1. 3D texture based volume rendering
  2. CAVE applications
  3. adaptive mesh refinement data
  4. data visualization

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VIS02
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VIS02: IEEE Visualization 2002
October 27 - November 1, 2002
Massachusetts, Boston

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Cited By

View all
  • (2007)Visualizing Large-Scale Uncertainty in Astrophysical DataIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2007.7053013:6(1640-1647)Online publication date: 1-Nov-2007
  • (2007)A Transparently Scalable Visualization Architecture for Exploring the UniverseIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2007.213:1(108-121)Online publication date: 1-Jan-2007
  • (2006)Interactive Visualization of Intercluster Galaxy Structures in the Horologium-Reticulum SuperclusterIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2006.15512:5(1149-1156)Online publication date: 1-Sep-2006
  • (2003)Hierarchical Splatting of Scattered DataProceedings of the 14th IEEE Visualization 2003 (VIS'03)10.1109/VISUAL.2003.1250404Online publication date: 22-Oct-2003
  • (2003)Parallel Cell Projection Rendering of Adaptive Mesh Refinement DataProceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics10.1109/PVGS.2003.1249042Online publication date: 20-Oct-2003

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