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Centroidal particles for interactive crowd simulation

Published: 24 July 2016 Publication History

Abstract

Real-time crowd simulation is a challenging task that demands a careful consideration of the classic trade-off between accuracy and efficiency. Existing particle-based methods have seen success in simulating crowd scenarios for various applications in the architecture, military, urban planning, robotics, and entertainment (film and gaming) industries. In this paper we focus on local dynamics and present an area-based penalty force that captures the infringement of each entity's personal space. This method does not necessitate a costly nearest-neighbor search and allows for an inherently data-parallel implementation that is capable of simulating thousands of entities at interactive frame-rates. The algorithm successfully reproduces personal space compression around motion barriers for moving crowds and around points of interest for static crowds.

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Cited By

View all
  • (2022)Data-driven Crowd Modeling Techniques: A SurveyACM Transactions on Modeling and Computer Simulation10.1145/348129932:1(1-33)Online publication date: 31-Jan-2022
  • (2018)Observed behaviours in simulated close-range pedestrian dynamicsProceedings of the Symposium on Simulation for Architecture and Urban Design10.5555/3289750.3289766(1-8)Online publication date: 4-Jun-2018
  • (2017)Context-sensitive personal space for dense crowd simulationProceedings of the Symposium on Simulation for Architecture and Urban Design10.5555/3289787.3289806(1-8)Online publication date: 22-May-2017

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Information

Published In

cover image Guide Proceedings
SCSC '16: Proceedings of the Summer Computer Simulation Conference
July 2016
489 pages
ISBN:9781510824249

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Society for Computer Simulation International

San Diego, CA, United States

Publication History

Published: 24 July 2016

Author Tags

  1. GPGPU
  2. crowd
  3. interactive
  4. penalty force

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Cited By

View all
  • (2022)Data-driven Crowd Modeling Techniques: A SurveyACM Transactions on Modeling and Computer Simulation10.1145/348129932:1(1-33)Online publication date: 31-Jan-2022
  • (2018)Observed behaviours in simulated close-range pedestrian dynamicsProceedings of the Symposium on Simulation for Architecture and Urban Design10.5555/3289750.3289766(1-8)Online publication date: 4-Jun-2018
  • (2017)Context-sensitive personal space for dense crowd simulationProceedings of the Symposium on Simulation for Architecture and Urban Design10.5555/3289787.3289806(1-8)Online publication date: 22-May-2017

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