Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3005274.3005305acmconferencesArticle/Chapter ViewAbstractPublication Pagessiggraph-asiaConference Proceedingsconference-collections
poster

Cube art

Published: 28 November 2016 Publication History

Abstract

In this study, we propose Cube Art, a representation of a 3D model assembled from same cubes. Here the term same is defined as two cubes that are regarded as the same, in that they can be rotated in space such that the textures (or the Dice numbers) on the corresponding sides become equal. Since such a cubic model lacks most of original geometric properties, the model has poorer expressiveness than the original one. To enhance the resulting shading to be more expressive, each cube needs to be properly positioned such that the textures on each face of the cube approximate the shading of the original models. The goal of this study is to determine the positioning of each cube so that the textures on each face of the cubes best approximate the original shading model under face visibility constraints of the model's orthogonal directions. We measure the similarities between each face's texture of the cubes and the textures resulting from the orthogonal projections onto a hexahedron of the original shading model for each cube position, and choose the best cube position. Our results show that properly rotated cubes enhance the perception of the shading and its aesthetics.

Supplementary Material

ZIP File (a30-kita.zip)
Supplemental files.

Reference

[1]
Song, P., Fu, C.-W., and Cohen-Or, D. 2012. Recursive interlocking puzzles. In Proc. of SIGGRAPH Asia 2012, 1--10.

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
SA '16: SIGGRAPH ASIA 2016 Posters
November 2016
96 pages
ISBN:9781450345408
DOI:10.1145/3005274
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 November 2016

Check for updates

Author Tags

  1. computational design
  2. human visual perception

Qualifiers

  • Poster

Conference

SA '16
Sponsor:
SA '16: SIGGRAPH Asia 2016
December 5 - 8, 2016
Macau

Acceptance Rates

Overall Acceptance Rate 178 of 869 submissions, 20%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 102
    Total Downloads
  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 06 Feb 2025

Other Metrics

Citations

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media