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Mundos virtuales: ¿usabilidad real?

Published: 25 October 2011 Publication History

Abstract

Virtual Worlds (VWs) are computer-simulated virtual environments accessed by multiple users, through their avatars. VWs constitute a growing space for collaborative play, learning and work. Usability evaluation for VWs brings new challenges. There is a need for new evaluation methods or at least for the use of traditional evaluations in novel ways. The paper describes the development process of a set of usability heuristics for VWs (applications, including their early validation, through two case studies.

References

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Cited By

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  • (2016)Design and usability evaluation of Virtual Environments created on the 3DGEN platformProceedings of the XVII International Conference on Human Computer Interaction10.1145/2998626.2998647(1-2)Online publication date: 13-Sep-2016

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Published In

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IHC+CLIHC '11: Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
October 2011
393 pages
ISBN:9788576692577

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  • SBC: Sociedade Brasileira de Computação

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Brazilian Computer Society

Porto Alegre, Brazil

Publication History

Published: 25 October 2011

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Author Tags

  1. usability evaluation
  2. usability heuristics
  3. virtual worlds

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IHC+CLIHC '11
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  • SBC

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Overall Acceptance Rate 331 of 973 submissions, 34%

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Cited By

View all
  • (2016)Design and usability evaluation of Virtual Environments created on the 3DGEN platformProceedings of the XVII International Conference on Human Computer Interaction10.1145/2998626.2998647(1-2)Online publication date: 13-Sep-2016

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