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The Gamification User Types Hexad Scale

Published: 15 October 2016 Publication History

Abstract

Several studies have indicated the need for personalizing gamified systems to users' personalities. However, mapping user personality onto design elements is difficult. Hexad is a gamification user types model that attempts this mapping but lacks a standard procedure to assess user preferences. Therefore, we created a 24-items survey response scale to score users' preferences towards the six different motivations in the Hexad framework. We used internal and test-retest reliability analysis, as well as factor analysis, to validate this new scale. Further analysis revealed significant associations of the Hexad user types with the Big Five personality traits. In addition, a correlation analysis confirmed the framework's validity as a measure of user preference towards different game design elements. This scale instrument contributes to games user research because it enables accurate measures of user preference in gamification.

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    cover image ACM Conferences
    CHI PLAY '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
    October 2016
    424 pages
    ISBN:9781450344562
    DOI:10.1145/2967934
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 15 October 2016

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    Author Tags

    1. gameful design
    2. gamification
    3. hexad
    4. user types

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    CHI PLAY '16 Paper Acceptance Rate 36 of 124 submissions, 29%;
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    • (2024)A gamified cognitive behavioral therapy for Arabs to reduce symptoms of depression and anxiety: A case study researchDIGITAL HEALTH10.1177/2055207624126331710Online publication date: 14-Jun-2024
    • (2024)Gamification preferences in nutrition apps: Toward healthier diets and food choicesDIGITAL HEALTH10.1177/2055207624126048210Online publication date: 11-Jun-2024
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