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Context-based location clustering and prediction using conditional random fields
The embrace of pervasive devices accounts for the production of a massive amount of location data. While multitudes of algorithms have been used for location clustering, most of them focus on the proximity clustering of locations rather than on their ...
Management of crowdsourced first-person video: street view live
We present a framework for large-scale crowdsourcing of first-person viewpoint videos recorded on mobile devices. Collecting videos at a massive scale poses a number of major issues in terms of network planning. To improve the scalability with regards ...
Privacy implications of presence sharing in mobile messaging applications
Mobile messaging applications, such as WhatsApp, provide a free alternative for mobile texting on smartphones. Mobile messengers typically also share presence information about users to indicate when a user is online. We investigated the privacy ...
SPiCa: a social private cloud computing application framework
Mobile devices are capable of acting as smart assistances not only to serve their users but also to collaborate with each other remotely via wireless Internet to accomplish common goals. The latter is achieved by establishing a Social Private Cloud (SPC)...
An approach based on activity theory and the SRK model for risk and performance evaluation of human activities in a context-aware middleware
- Alfredo Del Fabro Neto,
- Bruno Romero de Azevedo,
- Rafael Boufleuer,
- João Carlos D. Lima,
- Iara Augustin,
- Marcia Pasin
Even though human activities may involve physical injuries, there is not much discussion in the academy of how ubiquitous computing could assess the risk related to them. This paper proposes an approach to evaluate the risk of activities considering two ...
Technicolouring the fridge: reducing food waste through uses of colour-coding and cameras
Domestic food wastage is a growing problem for the environment and food security. Some causes of domestic food wastes are attributed to a consumer's behaviours during food purchasing, storage and consumption, such as: excessive food purchases and ...
WaterJewel: design and evaluation of a bracelet to promote a better drinking behaviour
A recent study revealed that every fourth German adult drinks less than 1.5 litres a day. Insufficient fluid intake can cause headache, lack of energy and lightheadedness. Signals can be used to be reminded of drinking. However, these are often missed ...
SpareEye: enhancing the safety of inattentionally blind smartphone users
Using mobile phones while walking for activities that require continuous focus on the screen, such as texting, has become more and more popular in the last years. To avoid colliding with obstacles, such as lampposts and pedestrians, focus has to be ...
A personalized multimodal tourist tour planner
- Damianos Gavalas,
- Vlasios Kasapakis,
- Charalampos Konstantopoulos,
- Grammati Pantziou,
- Nikolaos Vathis,
- Christos Zaroliagis
Tourists become increasingly dependent on mobile city guides to locate tourist services and retrieve information about nearby points of interest (POIs) when visiting unknown destinations. Although several city guides support the provision of ...
Design, implementation and evaluation of an autostereoscopic 3D mobile phonebook
Mobile stereoscopic 3D (S3D) user experience (UX) design has not yet been widely studied. Stereoscopy in today's products is used for visual design purposes, whilst the potential for holistic interaction design and utilitarian aspects have been ...
Opportunities and challenges of mobile applications as "tickets-to-talk": a scenario-based user study
This paper presents a scenario-based user study of mobile application concepts that would encourage interaction between people within close proximity. The scenarios demonstrate three themes of digital tickets-to-talk: informing who and what are around, ...
User experience of proactive audio-based social devices: a wizard-of-oz study
Social Devices (SDs) are mobile devices that are proactive in social settings and aim to encourage social interaction between co-located people. We conducted a study of people's reactions to SDs with an audio-based interface on a semi-functional ...
Exploring use and appropriation of a non-moderated community display
We report a pre-study and a three-week in-the-wild deployment of a non-moderated interactive public display prototype designed as a communication extension for an established community. A pre-study was conducted to map existing practices in order to ...
Blending history and fiction in a pervasive game prototype
Pervasive games represent an exciting development in gaming which leverages the use of sensor, visualization and networking technologies to provide immerse live-action game experiences. The field of pervasive games has been intensively researched in the ...
A field study on the usability of a nearby search app for finding and exploring places and events
Commercial apps for nearby search on mobile phones such as Qype, AroundMe, Foursquare, or Wikitude have gained huge popularity among smartphone users. Understanding the way how people use and interact with such applications is fundamental for improving ...
PriPref broadcaster: enabling users to broadcast privacy preferences in their physical proximity
While privacy is often treated as an information centric issue, privacy issues in ubiquitous and mobile computing also encompass physical or territorial aspects, i.e., the right to be left alone or undisturbed. Disturbances that affect privacy often ...
Proximal and social-aware device-to-device communication via audio detection on cloud
Device-to-Device (D2D) communication is a potential strategy to release the mobile network from unnecessary data transfer, accelerate the responsiveness of end-to-end apps, and decentralize the provisioning of traditional services. D2D coordination is a ...
Juxtaposing mobile webcasting and ambient video for home décor
In order to invent and investigate new approaches for the use of enjoying live video, we suggest a combination of emerging mobile webcasting with artistic ambient video, which would enable a form of user generated broadcasts from individually selected ...
Evaluating usage patterns and adoption of an interactive video installation on public displays in school contexts
Recent years have seen a growing interest in supporting learning activities/scenarios that go beyond the traditional classroom context as well as the development of pervasive computing scenarios supported by display installations. In order to explore ...
Automated creation of mobile video remixes: user trial in three event contexts
This paper describes a user evaluation study of automated creation of mobile video remixes in three different event contexts. The evaluation contributes to the design process of the Automatic Video Remixing System, deepening knowledge to wider usage ...
An application of mobility aids for the visually impaired
This article presents an exploratory case study with a mobile application devised to promote social inclusion of visually impaired people through collaborative mapping considering changes in the local environment. General strategies and technological ...
Exploring the augmented home window: user perceptions of the concept
In the future, transparent displays can be utilized as information and communication channels in our everyday environments. Home windows form an interesting, yet unexplored platform, which could be utilized in the future e.g. as a mixed reality display ...
Facilitating direct and ubiquitous mobile computer vision
Computer Vision (CV) approaches, e.g., as the basis for mobile Augmented Reality (AR), depend on continuous Internet access for image uploads and large-scale Internet databases to perform image recognition against comparison images. This dependency ...
SIB: noise reduction in fingerprint-based indoor localisation using multiple transmission powers
Research efforts into indoor localisation have focused on improving the accuracy of location estimates. In this paper, we propose a novel approach called SIB that uses RSSI values from low-power transmissions to exclude the noisy measurements from usual ...
VDIM: vector-based diffusion and interpolation matrix for computing region-based crowdsourced ratings: towards safe route selection for human navigation
When users consult a trip planner, map or navigation system for directions, they are presented with several route options which often are evaluated based on shortest path or shortest duration. However, in some cases, users may require the choices of ...
Learner-battery interaction in energy-aware learning multimedia systems
Using online multimedia content on mobile devices is a power hungry activity and drains battery power very quickly. This poses a big challenge in using mobile devices with limited battery power for learning purposes using online educational multimedia. ...
A simple localization system for ad-hoc indoor meetings through wireless connection points
Wireless sensor technologies have become popular in recent years as the cost of electronics decreases. In addition, various sensors were incorporated into a smartphone, which caused the integration of many applications into one device. Navigation is a ...
Meeting scheduling across heterogeneous calendars and organizations utilizing mobile devices and cloud services
Finding a suitable time for a meeting is a common practical problem. The existing software solutions either cannot be used across heterogeneous calendar systems and organizations, or require manual effort and waiting. We employ design science to study ...
Information wall: evaluation of a gesture-controlled public display
Public displays that allow users to interact with them through mid-air gestures are still relatively rare, as many applications rely on touch-based interaction. This paper introduces Information Wall, a gesture-controlled public information display that ...
Unsupervised inference of significant locations from WiFi data for understanding human dynamics
Motion and location activities are essential to understanding human dynamics. This paper presents a method for discovering significant locations and individuals' daily routines from WiFi data, a data source considered more suitable for analyzing human ...
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- Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia